Wednesday 30 October 2013

BRIEF 08: SPECTRUM (COLLABORATIVE) //DESIGNIVAL RESEARCH//OUGD603


designival_design festival research
'This November 22nd we're hosting a mini Designival at Camp And Furnace in Liverpool - supported by ACME/Liverpool Vision.
It's part lectures from some great names in design, part networking event and social and also a launch event for the return of Designival proper in July 2014 - a special summer edition as part of the International Festival of Business.
But though the event is mini (as is the ticket price), the speakers certainly aren't.  We're welcoming both the internationally renowned Erik Kessles of KesselsKramer and Matt Webb the CEO, Principal and co-founder of BERG - plus one more speaker TBA. 
history.
Formerly Design Symposium North, the concept was conceived in 2008 by Liverpool creative agencies Smiling Wolf, Black & Ginger and Uniform.
And now, as Designival, it is the most established design festival in the North.  
Previous events in 2008, 2009 and 2010 have been held at St George's Hall and the LJMU Design Academy attracting some of the industries biggest names including Michael Wolff (Wolff Olins), Matt Pyke (Universal Everything) and James Bull (Moving Brands). Attendance of the one day events has grown consistently over three years to over 500 delegates from Liverpool, the North West and beyond.

venue_camp & furnace 
Camp and Furnace is a new kind of venue. Nestled within the Baltic Triangle of Liverpool, this refreshing, exciting and laid-back venue has already proved to be massive hit with the people of Liverpool.
Formerly three industrial spaces, a furnace, a blade factory and a coach shed - now as Camp and Furnace, this ultimate event space hosts an eatery, a bar, a music venue, a boutique caravan hotel, an indoor festival park and a photographic studio, to name only but a few. In short we know you'll agree Camp and Furnace is the best place to host the North's biggest design festival.

speakers_Erik Kessels
Creative Director of KesselsKramer
Erik Kessels has been Creative Director of communications agency KesselsKramer in Amsterdam since 1996 and works for national and international clients – such as Diesel, Heineken, Nike, The Hans Brinker Budget Hotel, J&B, Citizen M and Tele2 – and has offices in Amsterdam, London and LA.
As an artist and photography collector Kessels has published several books of his ‘collected’ images: Missing Links (1999), The Instant Men (2000), in almost every picture (2001-2013) and Wonder (2006). Since 2000, he has been an editor of the alternative photography magazine Useful Photography.
For the DVD art project Loud & Clear he worked together with artists such as Marlene Dumas and Candice Breitz.
Kessels writes regular editorials for numerous international magazines. He lectured at the D&AD Presidents Lecture and at several international design conferences such as in Singapore, Goa, NY, Toronto and Bangkok. He has taught at the Gerrit Rietveld Academy and at the Amsterdam Academy of Architecture where he curated a celebration of amateurism.
Kessels made and curated exhibitions such as The European Championship of Graphic Design, Graphic Detour, Loving Your Pictures, Use me Abuse me and Album Beauty . He als co-curated an exhibition called From Here on together with Martin Parr, Joachim Schmid, Clement Cheroux and Joan Fontuberta.
In 2010 Kessels was awarded with the Amsterdam Prize of the Arts and in 2012 elected as the most influential creative of The Netherlands.


speakers_matt webb
CEO, Principal and co-founder of BERG
Matt Webb is BERG’s CEO, and co-founded the design studio in 2005.
BERG invents products for the near future. Little Printer, the delightful Web-connected printer, creates miniature personalised newspapers, and is the first of BERG’s family of smart products for the home. Mag+, the magazine concept with Bonnier AB, went on to become the first digital magazine platform on the iPad. In 2012, Fast Company included BERG in its annual list of the world’s 50 most innovative companies.
Matt is co-author of the book Mind Hacks (O’Reilly, 2004), a popular collection of explorations into the workings of the brain, and is a regular speaker on the inspirational role of design and technology in culture. He lives in London.


PLAN UP UNTIL CHRISTMAS//BRIEF BY BRIEF//OUGD603

briefs_plan up until christmas.
I decided to create a blogpost with a detailed to do list of what I need to do for each brief before christmas, this will be the best way for me to display it to see exactly what I need to do:

brief 01_contemporary culture
  • contact list for photographers
  • outline email and send out
  • research (culture)
  • visuals
  • format research (zines)
  • boards
  • buy and send out disposables 
  • vaguely plan content
brief 04_museum of childhood
  • email museum
  • email contacts
  • boards
  • start collecting drawings
  • research museum
  • visit museum (visual research/photographs)
  • museum branding research
  • start branding/drawings
brief 08_spectrum (collaboration)
  • split brief with Emily
  • collect visual research
  • visual boards
  • research into designival 
  • research experimental printing techniques (library)
  • experiment/create samples for development 
//
  • development 
  • design
  • evaluate 
brief 05_unsung heroes
  • concept/idea development (planning)
  • research
  • boards/idea development 
  • collect photographs
//
  • development
  • design
  • evaluate
brief 06_london stories
  • concept/idea development (planning)
  • research
  • boards/idea development
  • collect visuals/survey?
//
  • development 
  • design
  • evaluate
brief 07_pen pals
  • concept/idea generation
  • research
  • idea development 
after christmas:

start & finish 
brief 02_zanzibar spice tour
brief 03_la langue française 

complete
brief 07_pen pals
brief 01_contemporary culture
brief 04_museum of childhood

+
3 short briefs (live, competition)

BRIEF 04:MUSEUM OF CHILDHOOD//MUSEUM EMAIL REPLY//OUGD603

email_museum of childhood.
This is an email I sent to another department at the Museum of Childhood that got back to me with something that could be quite useful for some of my research.

Dear Kathryn,

Although I organise the schools programme, it is not possible for me to approach individual children from a school group with a request for a drawing. However, I do have some small 'thank you' drawing of toys that have been sent to me by a visiting KS1 class and which you are welcome to access.

I will copy this email to a colleague who may be able to help.

Regards
Carolyn

reply:
Dear Carolyn,
Thank you, that would be really helpful.  I am coming home this weekend and will be visiting the museum at some point for some more research.  Would it be possible to see them then?
Thank you,
Kathryn

Monday 28 October 2013

BRIEF 04:MUSEUM OF CHILDHOOD//EXHIBITION RESEARCH//OUGD603

exhibition research.
These are the exhibitions that are on at the moment at the Museum of Childhood, this information will be included in some of the designs, either on a poster calendar or individual promotional posters/material for the museum.

recent exhibitions and displays.
war games.
until 9th march

playing at war

War Games explores the fascinating relationship between conflict and children's play, providing an insight into the ways toys have been influenced by warfare from 1800 to the present day.
With toys and games including Risk, GI Joe and classic Britain's toy soldiers, as well as photographs and archive documents, War Games represents differing sides of conflicts from around the world. This thought-provoking exhibition reveals the sometimes surprising links between play and wider attitudes towards warfare, and delves into the secret history of toys as tools of propaganda and espionage.
War play is an enduring aspect of children's imaginative play. It can be physical, or children can use strategy to beat an opponent.
War play is controversial. It is actively discouraged by many parents and teachers, as it is thought to encourage aggression. But aggressive play, a type of active play, is not the same as real aggression, in which a child intends to harm.
Research questioning whether war play and aggression are linked is inconclusive. Fears that they are may come from personal beliefs and assumptions influenced by the pacifist and feminist movements of the last fifty years. War play can also bring benefits. It can help children to distinguish good from bad and right from wrong. And it can help them to explore their feelings and understanding of an often violent adult world.
Like real wars, many see war play as being highly gendered, and revealing differences between boys and girls. But to what extent is this true? And what is the role of biology and the influence of society in this?
on the battlefield.
Toys have mirrored the developments of weapons technology, the geographies of new war zones and the creation of new armies for emerging nations.
Changing attitudes to warfare have mirrored a varying appetite for war toys. In more militaristic periods, like the lead up to the First World War, war toys were viewed positively as a part of a child's broader education. But during conflicts such as Vietnam, widespread anti-war sentiment led to a decline in realistic war toys.
During the 19th century, toy manufacturers used printed images from illustrated news reports to quickly and accurately portray contemporary battles with tin and paper soldiers. 20th century manufacturers such as Corgi dealt directly with the military to produce accurately scaled toy military vehicles.
But war toys carry stronger messages beyond that of accuracy, and can communicate changes in social and political beliefs. Ideas of militarism, nationalism, imperialism and patriotism have all been instilled through toys, games, books and comics.
from reality to fantasy.
Ideas of futuristic weapons and machinery date back to the 19th century with writers such as HG Wells and Jules Verne. But it was from 1945, in a new atomic age, that science fiction reached a new height in popularity within the material culture of childhood.
Despite growing opposition to the use of nuclear weapons, toy makers and comic publishers harnessed the public's fascination and fear of the atomic age and the space race. Superheroes, aliens and monsters replaced human soldiers to fight in fantastical battles of good against evil. These were produced for a largely Western market and often strongly alluded to the Cold War.
Protests against the brutal war in Vietnam also saw toy companies shift their attentions away from representing current conflicts. Instead they looked back in time for inspiration to historic wars and battles that were seen as more palatable.
In this period, many toys were made that glorified events as recent as the Second World War, or as far back as those fought by medieval knights on horseback.
secret weapons.
Toys have been used in different ways in and around times of conflict.
Although toys are often thought of as innocent playthings for children, this is not necessarily the case. Toys have been used in warfare in secret, shocking and surprising ways - to train and to influence, to comfort, to heal and even to aid escape.
afro supa hero.
until 9th february
Afro Supa Hero is a snapshot of a childhood and journey to adulthood, shown through a personal collection of pop cultural heroes and heroines of the African diaspora. Jon Daniel’s action figures, comic books and games offer an insight into the experience of a boy of African Caribbean heritage growing up in 1960s and 1970s Britain, in search of his identity.
Born in East Sheen in southwest London and as the child of Caribbean parents, Jon Daniel found his positive black role models in the West Indian culture of his family and the African-American culture of the US. In his late twenties, Jon began collecting primarily 1970s action figures, feeling that they most strongly embodied the era of his childhood. In the display Meteor Man, Mr T and Lieutenant Uhura stand alongside real-life icons Muhammad Ali, Martin Luther King and Nelson Mandela. Also on show are games, and comics including Black Lightning, The Falcon and Lobo, one of a two-issue series featuring the first leading African American character in the genre.
Afro Supa Hero is part of Black History Month in October 2013. 
are you sitting comfortably.
until 1st june
An exploration of design at the chalkface. This exhibition looks at some of the effects of environment and design on teaching and learning from the formality of the Victorian classroom to the outdoors self–directed learning of a wood school.
In collaboration with Cazenove Architects, specialists in educational design and the University of East London, the Museum has set a series of design challenges. Pupils from Gayhurst Primary and Clapton Girls’ Academy, Hackney, worked on developing furniture design solutions. Architecture students from the UEL have designed a willow structure for Paupers Wood School, Manchester. A choir from St Paul’s Way Trust School, Tower Hamlets, has developed a calming acoustic installation with musicians Jason Sigh and Laura Howe. 
The exhibition also features examples of school furniture from the Museum's collection, contemporary furniture by school suppliers and samples of school design by Cazenove Architects. Plus a film by the Paupers Wood School.
With special thanks to Lee Valley Regional Park.

confiscations cabinet.
until 1st june
Artist Guy Tarrant's display cabinets show artefacts gleaned from 150 different London primary and secondary schools over three decades. These objects include homemade games, keepsakes, cult toys, peculiar adornments, weapons and other forbidden objects which characterise the flotsam and jetsam of contemporary school children. 
Since qualifying as a teacher, Guy Tarrant has investigated pupil interaction, play and resistant behaviour. The objects in the cabinets highlight mischievous and distracted behaviour played out in the controlled school setting where children spend much of their time. These confiscated items are evidence of the pupils' playful and impulsive activities and how they may reject or evade rules.

BRIEF 04:MUSEUM OF CHILDHOOD//RESEARCH BOARDS//OUGD603

museum research and boards.

about the museum
Welcoming over 400,000 visitors through its doors every year, the V&A Museum of Childhood in London's Bethnal Green houses the Victoria and Albert Museum's collection of childhood-related objects and artefacts, spanning the 1600s to the present day.

The V&A Museum of Childhood aims to encourage everyone to explore the themes of childhood past and present and develop an appreciation of creative design through our inspirational collections and programmes. The Museum is part of the V&A family of museums, and houses the national childhood collection. The galleries are designed to show the collections in a way which is accessible to adults and children of all ages.
As well as a full programme of exhibitions and displays, we run lots of free activities for children and families to enjoy in the Museum. The Museum has a dynamic programme of temporary exhibitions produced by the Museum itself, and a variety of touring exhibitions which are relevant both to our audience and the themes of childhood.


museum of childhood_research boards
These are three boards I have designed based on information needed to be included in the designs.  This includes exhibitions and events that are taking place, the museums collection, contact details, group/tour information.

BRIEF 04:MUSEUM OF CHILDHOOD//REPLY FROM THE MUSEUM//OUGD603


email response from the museum of childhood.
28/10/2013_12:04
After receiving this email I now need to think of other places that I could contact to use for research.
Hi Kathryn

I'm sorry but we won't be able help you with this research. Organising children (who are generally under 8) on a school visit to take part in this sort of activity would be a lot of work and it's not something that we'd be able to coordinate. I would suggest that you speak to a Museum/Gallery in Leeds who have family visitors and ask them if they would give you permission to go in on a weekend and ask parents/children to take part there and then. They may be open to you doing this?

kind regards


Joanna


Joanna Bolitho
Marketing Manager
Tel: 020 8983 5219

V&A Museum of Childhood
Cambridge Heath Road
London 
E2 9PA

Saturday 26 October 2013

BRIEF 08:SPECTRUM (COLLABORATIVE)//VISUAL BOARDS//OUGD603

spectrum_visual boards.
These are some boards I put together to display the type of style and design we want to create.  Emily created a pinterest board and added various images of ideas, experimental printing techniques and photography work that we would like to try and develop to create similar outcome for the brief.

BRIEF ONE:CONTEMPORARY CULTURE//RESEARCH//OUGD603

contemporary culture_zine visuals:
The photographs I collect will determine some of the style direction when creating the zines.  This will be something I will need to consider when briefing people about the style of the photography and the idea of contemporary culture, although their input will be just as important as part of the idea is to get people capturing their idea or their experience of contemporary culture.

I like the outcome of WAAITT design studios project, a mutli-dicisplinary design studio based in Copenhagen.  

project: art zine.
Arkiv for detaljer (Archive of Details) creates small publications dealing with art, culture, poetry, photography, graphics, theory, politics and whatever else they find interesting.
 
We were asked to design the third issue of their zine called “A Little Less Conversation”. The theme of this issue was “Nothing”. All content was provided by different artists. We interpreted it by making a book that seems to be empty at first glance. In order to view the content, you have to cut open the pages.

Friday 25 October 2013

BRIEF 08:SPECTRUM (COLLABORATIVE)//INITIAL IDEAS//OUGD603

brief 08_planning & ideas.
After having discussed and written the brief together we decided to make a plan and timetable in where we could fit in the practical side of the project in.  We are hopeful we can complete it before the end of term between the dates of 11th - 20th november.

Our main idea is to create some experimental prints focusing mostly on colour, pattern and print with the help of digital and analogue photography and the use of digital manipulation (Photoshop)

key words: colour, pattern, print, vibrant, processes, kaleidoscope, nature, experimental, texture, shapes, psychedelic, eye catching.

to do list:
-collect visual research
-research into designival
-look up different experimental printing techniques 
-experiment/create samples for development

BRIEF 04:MUSEUM OF CHILDHOOD//CONTACTING THE MUSEUM//OUGD603

contacting the museum of childhood.
After developing my idea and ways in which I could get research I sent this email to the museum to see if they could contribute to collecting visuals for the project.

Hi,

My name is Kathryn Brooks and I'm currently studying BA (Hons) Graphic Design at Leeds college of Art in my final year.  On our course this year we have been given the task of writing up all our own briefs to cater for our own personal interests and design direction.  

Im from London and would often visit the museum as a child.  For one of my briefs I have included the museum as a main focus, looking at creating promotional material and some form of a museum guide. This work is obviously for educational purposes only and will only be assessed as part of my work in final year and will not be distributed.

As part of my research and visual development I was hoping to collect a number of quick (two minute) A5 sketches of peoples favourite childhood toys, they wouldn't have to be drawn well at all, this is just part of idea development and collecting visuals.  I was hoping to get a variety of ages to take part as this broadens the results and also shows a small history of childhood through the years.

I was wondering if it was possible to get some of the children from your learning programmes to take part at the beginning of a session and just quickly draw up their favourite childhood toy/possession?

I understand you are busy and the museum may not be able to contribute to my research but any help would be really appreciated.

Thank you for your time, I look forward to hearing from you.

Kathryn Brooks 

PROGRESS CRIT//FEEDBACK//OUGD603

progress crit feedback:
Today we had to present our progress so far in terms of extended practice to a small group and a tutor to receive some feedback and to see the different stages everyones working at.  This being the first crit of the year, I was concerned about the lack of visual and practical work I would be able to show, however, the crit proved to be very helpful and encouraging at this stage.

I spoke about the three briefs that I had begun to plan and work on.

brief 01: contemporary culture, this is my main focused brief and have made a plan for the things that need to be completed in order to get everything completed.  The actual designing of this brief will not start until after christmas but the planning and organising must start now in order to have the bulk of images and research ready in time.

My idea for this brief is to send out disposable cameras to people I know dotted around different cities and give them a time period in which they must capture there idea of contemporary culture.  This way I will be building up a collection of images that should best meet the brief but also allows for the research process to be more interesting.  This way I will be looking at other peoples idea of modern culture and getting, hopefully, interesting and exciting results.

brief 04: museum of childhood.  This weekend I am going to TFL headquarters in London for a talk held by Oliver Green for my dissertation.  Whilst Im there I will visit the museum of Childhood for some primary research, to take photographs and notes.  My idea for collecting research for this would be to collect a number of quick (two minute) A5 sketches of peoples favourite childhood toys, they wouldn't have to be drawn well at all, this is just part of idea development and collecting visuals.  I was hoping to get a variety of ages to take part as this broadens the results and also shows a small history of childhood through the years.  I thought these visuals would be good to use for design style of the project, either manipulating and working with the images I collect or using them as a starting point for inspiration and ideas.

brief 08: spectrum (collaboration)
Briefly touched on the developing stages of this so far.  Looking at experimental print, pattern, colour and technique to create promotional posters for a design festival in Liverpool.  Early stages of ideas.

feedback.
I received good feedback which really helped as at the moment I feel like everything is either in my head or on paper and the thought of having to balance various briefs with COP and trying to timetable yourself and get started is quite daunting so this has been encouraging.


  • good methods of primary research
  • in relation to brief 01: good idea as you're getting other peoples perspectives
  • interesting way of getting research, try and fit this in with a few more briefs?
  • look at 90s toy ads
  • survey of peoples favourite childhood toys



BRIEF 04: MUSEUM OF CHILDHOOD//INITIAL IDEAS//OUGD603

brief 04_ideas
As the brief is about creating a new brand/image for the museum (promotional material, museum guide) I have been thinking about the visual style that I want to create.  I would be quite interested in doing some kind of illustration and looking at the whole theme of childhood as I think some good visuals could be drawn from this.

To get a range of imagery and ideas about 'childhood' (toys, possessions etc.) Ive thought about collecting a number of quick (two minute) A5 sketches of peoples favourite childhood toys.  This is just part of idea development and collecting visuals.  I was hoping to get a variety of ages to take part as this broadens the results and also shows a small history of childhood through the years.  Then depending on the outcomes they can either be used for the design, manipulated or just used as some primary research.

plan/to do list:
-email the museum of childhood
-email schools?
-start collecting drawings
-research on museum
-visit museum
-visual research

BRIEF 01: CONTEMPORARY CULTURE//INITIAL IDEAS//OUGD603

brief 01_ideas.
brief outline:

Create a zine/a collection of zine’s that best display contemporary culture in different cities using photography as your main source of visual research.  Any other images, text, literature, art references etc. should be used to support the zine as an accurate portrayal of contemporary culture amongst a small selection of cities of your choice.
Capture friends, peers. Capture reality, fantasy, people with interesting stories, and people with great ideas. Something real. Seize the chance to define the visual language of your world in 2013/14.

best way to collect a broad rang of images from different cities: -as well as me photographing my experience of contemporary culture, my idea is to send out some disposable cameras to people I know in different cities and allow them to capture their interpretation of contemporary culture, this collects a bulk of primary research and a collection of images for me to choose from for the zines.

I want to try and stick to using film/disposable photography rather than digital as I think this will compliment the style and visual aesthetic of the zines far more.  I would also like to try and vary the style of photography used.

plan/to do list:
-make a list of people to contact that could potentially take part, looking at as many cities as possible 
-plan and outline email to send out
-visual research
-expand ideas
-buy cameras

Friday 18 October 2013

PLANNING AND ORGANISING//DEADLINES FOR BRIEFS//OUGD603

PLANNING AND ORGANISING THE YEAR
As this year is going to be a lot more independent in terms of the briefs I am doing and the deadlines I will need to meet, it is vital that I plan and organise my time wisely.  Time management will be key to this years success as I will have ongoing projects throughout the year that will need to be constantly worked on along side quick briefs that will need to be completed within a week or two.  

Now that I have finalised my eight briefs I need to give rough time scales and allocations to each brief, taking into account length of practical outcomes, collaborations, research, planning and time management.


EIGHT BRIEFS:
01. Contemporary Culture
02. Zanzibar Spice Tour Rebrand
03. La Langue Française
04. Museum of Childhood
05. Unsung Heroes and Heroines (past ISTD)
06. London Stories (SECRO ILLUSTRATION PRIZE)
07. Pen Pals (ROSE STUDENT AWARDS)
08. Spectrum (Collaboration with Emily Ball)

In terms of time scale I have separated them into two categories, whether they will be long briefs or shorter briefs.  As it stands my Contemporary Culture brief will be my longest brief, spanning from now until towards the end of next year.

Three more briefs that will span over a longer time period include:
-Pen Pals
-Museum Of Childhood 
-Spectrum (collaboration)

My four shorter briefs include:
-Zanzibar Spice Tour Rebrand
-La Langue Française
-London Stories
-Unsung Heroes and Heroines 

Im estimating between 1-3 weeks each for the shorter briefs and looking at one-two months for The Museum of Childhood and Pen Pals.  The last two briefs, Contemporary Culture and Spectrum will run throughout the year.

Sunday 13 October 2013

PPP LEVEL SIX PRESENTATION//OUGD603

This is the presentation that I put together for the introduction to third year, including a statement about me as a designer, the experiences I had during my work placement, the written briefs that I will look to address this year and potential studios to get in contact with.

notes
slide one: following on from second year, reflecting on what I thought were my most successful outcomes and what I enjoyed the most.  What direction I plan to take this year, heavy focus on editorial and publishing as this is something I have been interested in since the start of the course and has developed since.  Also focusing on branding and identity as this is something I had tried in second year and quite liked.  Also my main focus would be print based outcomes rather than web.

slide two: talk about my experience during my two week work placement, working in a professional and creative environment.  Talking to designers - encouraging to hear what designers did after graduating etc.  Different areas within the company broadened my career options.

slide three: work placement experience - good to engage with designers in a professional way.  Talk about the briefs that were being worked on at the time, pitches I attended etc.

slide four: introduction to dissertation research, what my topic is.  London Underground design, talk about initial research and how I feel it can be developed further, mention Oliver Green - how his books have been helpful as he specialises in the subject.

slide five: potential questions, based mostly on the design of London Underground, either:
'How has the iconic design of the Underground contributed to London'd success as a major world city? OR 'How have Frank Picks designs inflected London.'

slide six: progressing research, talk about visiting the London Transport Library - this was really helpful as it had an extensive collection of books dedicated to my subject, it helped expand my reading list.

slide seven: TFL museum research, mention areas of research that could be used as references in my dissertation.  Poster exhibition celebrating 150 years of the Underground.

slide eight: Frank Pick talk, mention how this will be valuable to my research as it is addressing areas that I want to cover.  

Frank Pick changed the face of London in the twentieth century through innovative design.. Described by architectural historian Nikolaus Pevsner as ‘the greatest patron of the arts whom this century has produced in England’, he was managing director of the Underground in the 1920s and the first chief executive of London Transport from 1933-40. Pick’s passion was for good applied design in everything from posters and graphics to station architecture, from bus engineering to tube trains, giving London the best public transport system in the world.

Oliver Green is London Transport Museum’s former Head Curator and now its Research Fellow. In this talk he will be introducing his new book Frank Pick’s London: art, design and the modern city, published by the Victoria & Albert Museum in association with London Transport Museum. The book will be available at the event for purchase and signing.


slide nine: Talk about being in contact with my favourite freelance designer, Caroline Aufort.  Talk about the Ofr. bookshop in Paris, the zines and publications etc.  Which will lead onto me outlining one of my briefs for the year, to create a yearly calendar for the bookshop considering the style and image of the bookshop, these will include all the dates of the events taking place weekly/monthly as the bookshop is also a gallery.

slide ten: list of written briefs, I have tried to write them all in to the areas of graphic design I enjoy the most, print, editorial, layout and branding.

slide eleven: talk about three briefs in specific, 1. contemporary culture zine collection, 2. Zanzibar spic tour package and rebrand, 3. Museum of childhood redesigned guide and floor plan.  Talk about them in detail and about the specific outcomes.

slide twelve: examples of studios I want to contact, potential ideas for a placement.  How visits to these studios would benefit my practice.

presentation